Farming simulator 19 review 202012/31/2023 Thus, now’s a good time to talk about the new land management system. The only real issue I had was that their stable takes up a lot of room. Taking care of the horses is also fairly straightforward, as they function just like the other animals. The two new beautiful maps, Ravensport and Felsbrunn, are begging to be explored, and doing it via horseback is more tranquil than just driving. The animations are pretty smooth and these stallions can get up to a decent speed. Yes, horse-riding is in Farming Simulator 19, and it’s not half bad. It does have an alternate use, however: it’s food for the new horses. But, it’s market value is very low, so I didn’t plant it much. Oats is far simpler, functioning just like the returning wheat and barley crops. It’s selling price isn’t too bad, but the initial investment might drive away more budget-conscious players. So, I only ended up experiencing it via a contract job, which I’ll discuss further soon. Cotton requires a special harvester that’s incredibly expensive, even to lease. While they may plaster the boxart, neither of which were very compelling to me. There are two new crops: cotton and oats. With other, more refined driving simulators like Spintires and American/Euro Truck Simulator 2 out in the wild, it’s hard to ignore FS19’s simpler driving mechanics.Īs for all the new farming elements, it’s at least been interesting to try them all out. This was an issue that annoyed me in FS17, and I can’t help but continue to be annoyed that it’s still present two years later here in FS19. The faster vehicles basically turn into Hot Wheels cars once they get over 35MPH, as they’re able to slip, slide and flip over way too easily. But, once you get up to speed in a tractor and especially a truck, things can get messy. This isn’t too much of an issue when working on the fields as the vehicles all move very slowly. Steering still feels pretty twitchy when using a gamepad. This is a nice addition, but the improvements to the driving mechanics basically end there. A new physics system has been put into place that causes machinery to bounce and bob more realistically as they plod along through the rough terrain of the fields. For one thing, the driving mechanics are still pretty hit and miss.
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